THE
BRIDGE

UI/UX DESIGN

A CONCEPT FOR A MOBILE-APP BASED SERVICE THAT PROVIDES IT'S USERS WITH A WEEKLY DELIVERY OF ARTICLES CUSTOM TAILORED TO THEIR MUSIC INTERESTS.

SEE WORK

THE PROBLEM

For this project, I was tasked with creating a self-directed project that consisted of at least three components. I decided to pitch an idea for an app service that learns a user’s taste in music and delivers custom curated articles to them on a weekly basis.



THE INSPIRATION

As a fan of music, one of the biggest trends I’ve noticed within music branding and promotion is the use of outlined sans-serif type and glitch effects. Popularized by brands such as Apple Music, it really resonates as modern and innovative. I wanted to center my app design around this visual trope to fit in among the massive landscape of music design.



THE PROCESS

In the beginning, I had to plan out how a typical user would interact with the product. I decided there would be two approaches: a desktop computer method, and a directly through the app method. Each week a user would receive a newsletter blast summarizing their articles that they could then click through to view. Within the app, the same features would be available, with the addition of an in-line music player, and other options to refine your interests. I created a working prototype of the app in Adobe XD.



THE DESIGNS

I wanted to make use of an “expanding list” concept. The logo for “The Bridge” would expand to include a list of options that could be selected. From there, all of my visual design choices were centered around the idea of repetition. As far as my app feed goes, I wanted to keep information concise, and contained within “content-bucket” areas. In the newsletter and across the app, the typography is somewhat representative of grunge to reflect the contemporary music scene.

You can interact with the prototype here.



CONCEPT PITCH VIDEO


REFLECTION

This project was an idea that I came up with and followed through on all on my own. I became really invested in this project to understand how this app would work if it was a real product. Aside from the number of components, I had free reign to decided what I would create and what format the pieces would take. I decided to work within UI/UX design and creating a video, because these are areas I don’t feel as strongly about. I was able to refine my skills working on a project that I was truly interested in.